

There are no random battles enemies are visible, and can avoided entirely or ambushed if you get behind them. Flying feels light and responsive, with thorny branches, gusts of wind, and traps to avoid as you navigate the world. Early on, Aurora is granted a pair of wings which allow her to flutter freely around the large, detailed environments. It looks like the pages of some ancient, dust-covered tome of fairytales discovered in a long forgotten library.Įxploration takes the form of a side-scroller. Artistically, it's hard to fault Child of Light. Aurora's red hair billows in the wind as she runs, and enemies lurch towards her with a fearsome gait. It's like an animated storybook, with shimmering water and soft lighting bringing the 2D backgrounds to life. This is a vivid watercolour world that feels lavishly hand-crafted. The painterly art style is what catches your eye first. Even the battle music is pure Nobuo Uematsu. It's an RPG in the Japanese mould, with elemental turn-based combat and party management. But despite her size and this unwieldy weapon, the fate of Lemuria, a hand-painted fairytale world, rests on her tiny shoulders. Aurora doesn't so much swing her sword at enemies as heave it into the air and drop it on them.
